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Create blendshapes fbx unity
Create blendshapes fbx unity











  1. #Create blendshapes fbx unity archive#
  2. #Create blendshapes fbx unity download#

It won't be part of the fbx you will be exporting so you will have to manually copy it to the Materials folder in your Unity project. Then click on Save atlas and choose the location where to save it. First you need to click on generate list and then you can select which textures to atlas. Under Atlas you can atlas all or just selected materials to one single texture. Under Material tab you can combine the same materials (which should have already happened during 'Fix Model') into one and convert them to png if need be. Under Optimization in the CATS plugin there you can atlas your materials if need be (another plugin needed). Anyway it's easier to work with less textures so I suggest you do this). If you try to export the model through CATS plugin it might tell you that you should have max 4 textures if you use more (I don't know if this is a standard but VRChat SDK will show you an error if you have more materials than 4, my avatars with 14ish textures worked just fine but their performance was lower than when using just 1 texture. If you want the avatar for other games like VRChat you should create the shape keys. If the avatar is only meant for Beat Saber you don't need to save the pose into a shape key, you can just put the avatar in the pose and export it. You need to choose closed eye visemes for the eyes and choose 3 corresponding mouth visemes (A, O and CH) out of which 15 will be generated).

create blendshapes fbx unity

(If you are creating an avatar for VRChat you can go to Eye tracking and Visemes and create more shape keys if you want your avatar to be able to blink, have eyes tracked and be able to lip sync. The shape keys can be accessed in Unity by clicking on your prefab's body in the hierarchy window under Skinned mesh renderer in the inspector.

create blendshapes fbx unity

Then Clear all transformation (right-click the view) and Stop the pose mode (both of these are in the CATS plugin tab). After you create closed fists (note that the fingers should be closed around imaginary saber) you can save pose to a shape key. Then select the same bones on the other hand and press CTRL+SHIFT+V. If you forget to do that, simply select the bones you rotated, CTRL+C. What I do is tick the x-axis option under options to work on both hands at once. Rotate bones on one of the avatars hands. The model should show textures and you should be able to see correctly looking bones.Īt this point you can export the model, but if you want your avatar to actually hold the sabers in game you should Start pose mode and create closed fists. Press N and then find CATS tab and click on it.

create blendshapes fbx unity

You should be able to see your model but with an armature that looks broken. For example for VRM there exists a VRM Importer pluginĭelete the three objects in the scene since you won't need them (just select them with your mouse and hit delete) and import your previously exported VRM model. If you don't see the option to import your model's format look for a plugin that allows you to do that. vrm (or you can click on Import in the CATS plugin). Now if you go to File -> Import, you should be able to see a new import option for.

create blendshapes fbx unity

After the plugin is tested it will show in the plugin list, active (ticked).

#Create blendshapes fbx unity archive#

Click on Istall button and find the zip archive you just downloaded. Launch Blender and navigate to Edit -> Preferences.

#Create blendshapes fbx unity download#

Make sure to download the correct version depending on your version of Blender. Then you will also need CATS Blender plugin which will do all the work needed. Your avatar can be in any format you can import to Blender be it. I use VRM avatars so I'll be using that as an example. You can have your avatar in another format but it needs to be importable into Blender or be a fbx that you can directly import to Unity. avatar though so in this guide I'll show you what needs to be done in order to get. In order to use an avatar with CustomAvatar plugin you need your avatar in a specific format.













Create blendshapes fbx unity